sd220132014

Terminologia

Blender at Wikipedia.

Modelling

  • 3D modeling
  • Polygonal modeling
  • Box modelling
  • Polygon mesh 
  • Triangle mesh 
  • Edge loop 
  • Subdivision surface
  • Metaballs
  • Bezier curve
  • Nonuniform Rational B-Spline (NURBS)
  • Constructive Solid Geometry
  • Low Poly
  • Digital Sculpting
  • Retopologizing

 

Shading

  • Shading 
  • Shader 
  • Phong shading 
  • Gouraud shading 
  • Specular highlight 
  • Cel-shaded 
  • Blinn and Phong shading model 
  • Anisotropic shading

 

Rendering

  • 3D rendering
  • Ray tracing  
  • Z-buffer 
  • Boundary representation

    Mapping

    • Texture mapping
    • Bump mapping 
    • Displacement mapping
    • UV Mapping

    Illumination

    • Global illumination
    • Caustic_(optics)
    • A look at caustics

      Hardware

      • Graphics card
      • GPU—Graphics Processing Unit
      • CPU—Central Processing Unit
      • Open CL
      • CUDA

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